Death Knight: Anti-Magic areas: the duration reduced to 10 seconds; Killing machine: no longer triggered by the explosion hit, the effect of this talent now by waving arms attack triggered (slow weapons weapons more easily than fast trigger); Blood imprint: therapeutic effect as the goal back a few percent of the blood depends on the level of the target; Shadow of Death: the duration from 45 seconds down to 25 seconds, 15 minutes of cooling; Call stone ghosts: ghosts harm stone to drop by about 20 percent cheap wow gold, continuing the longest 30 seconds; Loitering plague: It is now the right to be reset after the trigger and trigger goal chances by the impact toughness; Vampire blood: from 20 percent to enhance the value of the largest life / 50% treatment effect into the lives of 15% maximum value / 35% treatment effect; Large cemetery will: It will reduce the death Cavalier suffered any harm, and in less than 35% of world of warcraft gold life back 5 / 10/15% of the life, to replace the original effect of the increase in armor. It is no longer the impact of anti-magic shields the cooling time, but will be retained by the current effects. Druid: Star focus (balanced lines): no longer work and stars fall. Hunter: Hunter is now the guardian of the total public without a CD. They have an independent one seconds CD; Ferocious inspiration: This talent can now increase Arcane hunters shooting 3/6/9% of the injury; Carrying loaded guns: There is now a 30-second CD; Nanjing God shooting: cooling time from six seconds to eight seconds, power consumption 12 percent from the basis of mana reduced to 8 percent;